From how-to’s on using the library or writing your representative to a graphic history of video games, the book isn’t shy about teaching. Yet the bulk of the hands-on activities further the mission in a fun way, featuring the best of the old as well as the best of the new: classic science experiments, crafts and upcycling, code-cracking, geocaching, skateboard repair and stop-action movie-making, plus tons of sidebars and extras, including trivia, best-of lists, and Q&As with leading thinkers.Hardcover; 350 pages.
Age Recommendation: Ages 8 and up
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